Leon's Cubes: 2013

Wednesday, September 4, 2013

Slow-Mo Summer

Sadly I am not talking about slow-mo dinners in the Sicilian countryside, but about me partecipating in the BFX, a visual effect competition for students taking part across Bournemouth, the same city that gifted me three enjoyable years of university life.

It was fun to welcome foreign students to the same labs we spit so much pain in and watching them growing a familiar love/hate relationship with them. It was a bit more fun to have VFX themed barbeques.

I joined a team made of former coursemates of mine, working on a sci-fi inspired short pieces where a man uses a time bending device to escape a shooting happening inside a pub, providing us with a mere excuse to trigger computer animated destruction.

Watch a small breakdown of the VFX I developed in Houdini for the project:

Thursday, June 13, 2013

About a Planet

After countless hours of rendering and weighting blood and sweat lost, I have finished my Major Project, an academic-year-long project which is the culmination of my 3D and VFX course.

 De Planeta (latin for “about a planet”) is a short and stylised procedural animation that revolves around birth, life and death of a little planet, showing all the colorful wonders it has to offer by following it through the ages with a fast-paced and engaging rhythm, culminating into the triumph of modernity over nature, with all the consequences that may follow upon it...

 

Wednesday, April 24, 2013

Momento Featured on CGBros

"Momento", or as my friends call it, the "dancing cubes on trails", got featured on the 3D & VFX channel CGBros on Youtube. It's nice to see it alongside the VFX breakdowns of popular films and impressive 3D shorts and reels. Check it out if you haven't already!

Saturday, April 6, 2013

One "Momento", please

I finished working on the Innovations unit on my course, where you have to come up with something innovative, which is apparently a word that holds many meaning (the example of a pair of cheeseburgers used as earphones I cam up with during my introductory presentation will never be forgotten).

I first got the basic idea at the start of the year, when my friend kept dragging me to salsa nights. Some of the dance skills inside that place were quite impressive, and the gears started spinning about creating pretty things from dance movements, which should make them even more pretty.


That's exactly what I ended up doing for the project, which was well enjoyed by both the tutors and the population of the internet, and got featured here and there (and still according to the same population, my taste in music are abyssmal).

Sunday, March 3, 2013

Disintegrating Masterclass

It's the moment for the Masterclass assignment, which brief is set by industry professional which this year gave us more than enough interesting reasons to lock ourselves inside an animation labs for two weeks. I decided to tackle the Double Negative brief, which consists in disintegrating a Zombie (always them) developing a realistic and original effects.


I did not even have a choice. Cubes were the way to go (altough, to be honest, my first lookdev was about a black hole beam which I would find featured in Thor 2, but anyway). More details about its implementation are in the Vimeo description. What can I say? A fun (and hectic) project to work on, the Double Negative guys enjoyed this little minecraft beam after we visited their dark lair for feedback, I learned a few things or two about cloth deformers and particles, and everyone was happy. Apart from the zombie.