As I'm approaching the third and (hopefully) final year of my computer animation course, I am starting to fill my sleepless nights with thought of my Majort, the project on which I will work on troughout most of the year. After many concepts, storyboards and proposals I decided to go solo and produce a fast paced project about birth, life and death of a small planet, hopefully improving my VFX skills trying to nail that formula for visuals that make people go for a combination of "Ohhh", "Awww" and "Whoa". I'll keep you updated.
Saturday, September 29, 2012
Wednesday, May 30, 2012
Showreel 2012
Here is a showreel featuring a short and hopefully not boring selection of some of the things I've worked on during my first 2 years of University. It is by no means anything spectacular, but I feel confident about the amount of things I've learned and can only look forward to more. Let's keep being awesome.
Sunday, May 6, 2012
QBeat
At this point, you probably got that I love cubes. Another thing that makes me feel all fuzzy inside are synaesthetic experiences. When I had to choose what to tackle for this University project, things went naturally in this direction.
QBeat is a music video I created with Houdini. All the animation you see in the video is procedurally generated by the awesome audio track from BIT.TRIP RUNNER. The Houdini asset I built samples a few frequencies ranges from the music and use the resulting data to make cool things happen. Neat.
The entire project was a stab in the dark as I never used Houdini before and what was I jumping in wasn't exactly the simplest thing to start with. But in the end I am happy with the result.
QBeat is a music video I created with Houdini. All the animation you see in the video is procedurally generated by the awesome audio track from BIT.TRIP RUNNER. The Houdini asset I built samples a few frequencies ranges from the music and use the resulting data to make cool things happen. Neat.
The entire project was a stab in the dark as I never used Houdini before and what was I jumping in wasn't exactly the simplest thing to start with. But in the end I am happy with the result.
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